This is annoying as often you wont know ahead of time that your about to step into a biological or radiation hazard area and thus take a good chunk of damage before you think to switch it on (if you even remember to switch it on as the game nevers tells you that you need to). And when you get it earlier in Storage its more a backpack addon than an actual suit, even though audio logs in the game describe it still as a radiation suit and not backpack. It was in this level that I realised that the remakes version of the radiation suit's benefits (of improved radiation and biological resistance) is now an ability that you have toggle on and increases energy use (thus not in effect if you have zero energy left). Lots of puzzle circuitboards (3 in a row in one section). Magpulse appears to do bugger all damage against them now (took me around 20+ shots to take 1 down which negates the usefulness of the weapon significantly). On the plus side: Cortex Reavers have been bumped up in difficulty significantly. It just pulls you out of the immersion when stuff like that happens and its hard to take it all seriously after you see things completely bug out. This game needed more time in the oven unfortunately. I witnessed a cyborg assassin lay a land mine that caused a nearby security bot to completely spaz out and fly about super speed before exploding in hilarious fashion, enemy dead bodies flopping about on grav shafts and more. By off I'm referring to very floaty enemy physics. Layout is more or less a 1 to 1 of the originals layout (with some minor changes) but this one REALLY made it ambundantly clearly that the physics of this game are just off.
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